Parker Fairchild

I am a software developer and entertainment producer originally from Pennsylvania, USA.
I am passionate about video game production and localization.

Game Dev

Clock Out at 2

Clock Out at 2 is a psychological workplace thriller of a visual novel. Developed by Borderless studios, a fully remote international team, this upcoming game is an absolute passion project. I am currently helping with this project as a Community Manger and Programmer.

Check out the game here:

Project Softspace

A puzzle-shooter game made with no visuals and only audio cues made for the fifth Games for Blind Gamers Game Jam. Inspired by Capcom's Pragmata, this FPS game let's you hack robots using musical puzzles in order to tear down their defences.

Enemy Programmer - Parker Fairchild
Music, Sound Design, Voice Acting, Gameplay Programming - David McKee
Gameplay Tester - Ghost

Summoner's Search

Can you solve the mystery of the gems to awaken the ancient demon? Perform the ritual at your own risk.

A first-person, horror-puzzle game developed in Unity 3D for SCREAM JAM 2025.

Loose books and papers will offer you hints on where to find each gem and how to place them in the box. When you are confident with your placement, interact with the book in the center of the summoning circle to summon the demon.

Programmers - Parker Fairchild, Cristiano D'Angelo, Ryan Andrews
Art / Design - Jordan Fisher

Chimney Chase

A platformer microgame made for the 12 Seconds of Christmas Game Jam 2024. Can you help Santa escpae the chimney in only 12 seconds?

This project was used as an exercise for the team to learn to use the Godot engine.

Programmers - Parker Fairchild, Cristiano D'Angelo, Ryan Andrews
Art - Jordan Fisher

Ray Tracer

A real-time ray tracer constructed using a mix of Javascript and GLSL. Implements orthographic ray casting, soft shadows, spot lights, and mirror material reflections.
Assignment for the Computer Graphics (CS 476) course at Ursinus College.

*For best results, please use FireFox to play the demo.